A FIELD ATLAS OF LANTERN POOLS

What each piece
brings to the lake.

8 entries in view
Carved reed and translucent pool tiles beside a brass lantern

The living pieces

01Channel tile
Scores 2 points only when it shares an edge with the centre camp. A diagonal does not count.
02Pool tile
Scores 2 points wherever legally placed. It also gives an adjacent reed its edge bonus; the pool itself receives no extra point.
03Reed tile
Scores 1 point for each orthogonally adjacent pool. A reed with two pool neighbours scores 2. Diagonal pools do not count.
04Camp tile
Begins in the centre at B2. It is neutral, never moves and scores no points. The first placement must share an edge with it.
Painted fish cards, wooden pieces and a score sheet on a cabin table

The shared table

05Ownership markers
In the two-player game, mark each tile with its owner’s shape or initial. Neighbour bonuses can come from either player’s pool.
06Coordinate grid
Use rows A–C and columns 1–3. Shared edges connect tiles; touching at a corner alone does not make a legal placement.
07Score sheet
Count channel points, pool points and reed–pool edges at the end. Each player scores only their own tiles.
08Quiet-table reminder
Read all scoring before the first placement. A practice arrangement can be discussed openly, then reset before a competitive game.

Pictures give it a place.
Words give it a rule.

Keep names, ownership and coordinates readable even when you improvise the artwork. The same definitions apply to simple paper tiles.

Follow a complete tabletop turn