AN ORIGINAL TILE GAME BY SOVAKELIN

Lantern
Pools.

A camp in the middle.
A little lake taking shape around it.

Place the first pieceTWO AT THE TABLE · ONE IN THE BROWSER
A miniature tiled lake glows beside a cabin lantern
Start with a lantern. See what grows.
An imagined silver bass leaps beside a moonlit canoe
IMAGINATION / WIDE OPEN
Interconnected woodland pools around a softly lit central camp
CONNECTION / ONE EDGE AT A TIME

01 / THE CENTRE OF THINGS

Every lake
begins with a camp.

The camp is fixed at B2. Channels, reeds and pools connect one edge at a time. Each piece asks a different question about its neighbours.

3 × 3
shared spaces
3
kinds of tile
8
tabletop placements
02 / A CLEARING FOR YOUR NEXT MOVE

Build a small evening.

A six-tile solo puzzle. Place both channels, both reeds and both pools; aim for 10 points. Every placement must share an edge with the camp or a tile already down.

B2 / THE CAMP STAYS HERE

This puzzle leaves two squares empty. The two-player tabletop game uses eight owned tiles and a separate score for each player. Refresh starts a new puzzle; no game state is sent to the server.

03 / LOOK BETWEEN THE PIECES

The important part
is where they meet.

A diagonal can look close. It is not a shared edge. Try the small scoring study to see the difference.

B2
REED
SCORING STUDY / NOT A GAME POSITION

A shared edge
makes the difference.

Tap any square to place or remove an example pool. Count only edges touching the reed.

This reed scores 0 points.
04 / THREE DIFFERENT RELATIONSHIPS

Read the habitat.

Carved reed and translucent pool tiles beside a brass lantern
Channel
Worth 2 points when it shares an edge with the camp. Further away, it scores zero.
Reed
Worth 1 point for every pool sharing an edge with it. More than one pool can contribute.
Pool
Worth 2 points anywhere. It can also give a neighbouring reed something to count.
Open the habitat atlas
A silver-haired fictional guide carries a lantern on a forest dock
A fictional keeper of an imagined lakeside.
05 / THE PERSON BESIDE THE LANTERN

“Leave space
for the next idea.”

The guide brings the light. You decide how the lake unfolds. There is no timer and no need to hurry a good question.

Meet the idea behind the lake
06 / WHEN A SECOND CHAIR JOINS THE TABLE

One lake.
Two points of view.

Two illustrated adult friends consider a lake-tile placement

Both players can use the same pool as a neighbour. Ownership determines who scores the reed, not whose pool is beside it.

Check the shared scoring rules →
A hand places a painted square lake tile in a tabletop landscape
07 / THE GESTURE THAT GROWS THE LAKE

Choose.
Connect.
Leave it there.

  1. Choose from your supply.

    Each tabletop player has two channels, one reed and one pool.

  2. Find an empty connected space.

    It must share an edge with the camp or an earlier tile. Corners alone do not connect.

  3. Mark the owner and pass.

    Tiles stay where placed. Alternate until all eight have joined the lake.

08 / AFTER THE LAST PLACEMENT

The lake keeps
a little of the light.

Open the scene for a closer look at the imaginary shore.

An imagined silver bass leaps beside a moonlit canoe
09 / WHAT YOU ACTUALLY NEED

Paper squares.
Clear ownership.
A shared view.

A drawn grid and labelled pieces are enough. The rich illustrated world is an invitation to imagine, not a requirement to buy a set.

Lay out a readable table
Painted fish cards, wooden pieces and a score sheet on a cabin table
Illustrative materials; the written game uses square tiles on a 3 × 3 board.
A sheltered lakeside game while a rainstorm passes
10 / A PAUSE IS PART OF PLAY

Keep the question
under the lantern.

Can a tile touch only at a corner?

No. Every new tile must share an edge with the camp or a tile already placed. Diagonals do not create legal connections or scoring neighbours.

Do I score as soon as I place?

The tabletop score is counted after all eight placements. The browser shows a live total to explain how neighbouring pools can change a reed’s value.

Who wins a tied game?

Compare the two final point totals. Equal scores share the result; there is no additional placement or tie-break.

A friendly fictional keeper and dog beside a supply jettyTHE TABLE IS YOURS
11 / FOUR THINGS TO MAKE VISIBLE

Set the shore
before you start.

This host checklist stays locally. The live lake puzzle starts fresh when the page reloads.

Preparation checklist
0 of 4 ready
Device-only checklist.
12 / A NOTE BY THE WATER

Which square
needs more light?

A coordinate and a tile name can turn a vague question into a useful example. Send a private note about the rules or the puzzle.

A note beside the lantern

Where did the placement become unclear?

Describe the tile, its neighbours and the rule you want to check. A small written example is enough.

The person asking
Enter at least two characters.
Use a valid email address.
The placement to discuss
Choose the closest subject.
Optional
Use tile names and board coordinates to describe the question. Please leave out private player information.
Write between 15 and 2,400 characters.

This is a private rules enquiry, with no product order, public comment or event place attached.