THE TWO-PLAYER GAME / COMPLETE RULES

Build the lake.
Read the neighbours.

Eight owned tiles, one neutral camp and a final score that belongs to the shape you make together.

01

Eight owned tiles and one neutral camp

Draw a small shared board.

Draw a 3 × 3 grid. Label rows A, B and C from top to bottom, and columns 1, 2 and 3 from left to right. Put a neutral camp tile in the centre, B2. It remains there for the whole game.

Each player receives four owned tiles: two channels, one reed and one pool. Mark ownership with a distinct initial or shape. All tiles are visible from the start, and no tile is drawn randomly. Paper squares are sufficient.

02

A complete starting state

Agree who places first.

  1. 01

    Inspect the scoring

    Both players read channel, pool and reed scoring before play. The centre camp has no owner and never scores points.

  2. 02

    Choose a starting player

    Agree the first player for this game. Alternate turns afterwards. If playing another game, swap who begins.

  3. 03

    Keep supplies public

    Place each player’s four tiles in view. There are no hidden hands, exchanges or additional pieces.

03

Connection, not illustration, decides legality

Place one tile on your turn.

Choose one of your remaining tiles and put it in an empty square sharing an edge with the camp or any previously placed tile. Above, below, left and right count; diagonal contact alone does not. The first placement must therefore be at A2, B1, B3 or C2.

Once placed, a tile cannot move, rotate into another type or change owner. Its pictured orientation has no rules effect. A turn consists of exactly one placement. With this connected-board rule and the stated supplies, a legal empty square remains available until the board is full.

04

Three distinct scoring roles

Count after all eight placements.

TilePoints for its ownerWhat to check
Channel2 if beside the camp; otherwise 0It must share an edge with B2.
Pool2Its legal location does not change its base score.
Reed1 per adjacent poolCount each shared edge with a pool, regardless of that pool’s owner.
Camp0Neutral; no player owns it.

A pool receives no extra point for touching a reed. The edge bonus belongs only to the reed. One pool can support several reeds if it shares an edge with each; a diagonal never adds a point.

05

Coordinates make the explanation precise

An example you can check.

A reed at A1 with pools at A2 and B1 scores 2 points for its owner, one for each shared edge. Each pool separately scores its normal 2 points for its own owner. A pool at B2 is impossible because the camp already occupies that square.

A channel at A2 scores 2 because it touches the camp at B2. A channel at A1 scores 0, even if it touches another channel. Only proximity to the camp matters for channel scoring.

06

Eight turns, then one shared count

A full board ends the game.

After each player has placed all four tiles, count their owned tile scores using the completed board. The higher total wins. Equal totals are a shared result; there is no tie-break placement.

Reeds are evaluated at the end, so a pool placed later can change the value of an earlier reed. Count together and resolve any arithmetic disagreement by checking the visible shared edges.

07

A different supply, clearly stated

The six-tile browser puzzle.

The solo puzzle gives one player two channels, two reeds and two pools. The camp begins at B2 and the same connection and scoring rules apply. Place all six tiles, leaving two squares empty, and try to reach at least 10 points. There is no opponent or ownership split.

The displayed score updates as tiles are placed. A disconnected placement is rejected without consuming a tile. After six legal placements, the board stops accepting pieces and reports the final result. Reset the lake restores the starting supplies and clears the log; a page reload also starts fresh.

Build the solo lake
08

Try an open example first.

Make ownership readable, show the difference between an edge and a corner, then clear the practice arrangement before competing.

Read the table-preparation notes

See why the shared edge matters.

B2
REED
SCORING STUDY / NOT A GAME POSITION

A shared edge
makes the difference.

Tap any square to place or remove an example pool. Count only edges touching the reed.

This reed scores 0 points.